wows montana captain skills
It seems to work well for Ranked too. Also, as a Montana, you will be more concerned with across-the-map citadel hits than torps (although this may change in 0.6.4) so I personally go with priority target and play her as a super-heavy cruiser instead of a proper BB. You can still take rudder shift, but it depends on what suits you. It should be practical to keep torps and stuff off tight formations also. Consequently, though the design was finalized in 1942, the US Navy chose to cancel the Montana-class in 1943 favor of more urgently needed aircraft carriers, amphibious and anti-submarine vessels. It should be viable for competitive in the right conditions. Torpedo Acceleration +5 knots to torpedo speed.-20% to torpedo range. I just found that I wasn't getting to that 5th heal often enough to justify but I prolly play too aggressive. While her guns are the second smallest of the Tier X battleships her super-heavy shell (SHS) AP rounds do as much damage as the 420mm guns on Großer Kurfürst (while firing faster and more accurately) and exceed the AP damage of Conqueror. Why would you waste 3 points on Superintendent? All rights reserved. Or at least be scarier to incoming ships. Timely topic for me, as I am basically 1 battle in my Iowa away from Monty as of last night and am already thinking of how I'll equip her for ranked (and possibly clan battles, although with only 1 BB per team we always have BB drivers). Spotting Aircraft/Catapult Fighter gives 6 or 7 uses but each use takes 460 seconds for flight and cooldown(or 340 for SA II) at Tier 10. Incoming Fire Alert Indicator of long-range enemy artillery fire. This is my Random build for Montana, Missouri, Alabama and Arizona. Maybe they could afford some carrier buffs then as it's a common skill. Secondaries have the best fire chance (9%) and rate of fire (15 rounds per minute per gun) of Tier X battleships. I use Vig over BoS as the thing is so damn long you need all the advanced warning of torps you can get. She was slightly inferior to Iowa-class ships in terms of speed but had more main guns and significantly stronger torpedo protection. 1: Priority Target/Preventative Maintenance, 4: Concealment Expert, Manual AA, Advanced Firing Training. I have since taken this to random because cvs at t10 don’t exist. MB 1 is pointless because your main turrets are pretty heavily armored and you have no torpedo tubes at all. But I'm realizing in tier X battles there are way fewer CVs than in the iowa/north carolina. Because the Iowas were far long enough in construction and fast enough to escort the new Essex-class aircraft carriers, their orders were retained, making them the last US Navy battleships to be commissioned. Having twelve 16-inch (406mm) main battery guns generally means that something will hit even if a captain's aim is slightly off and allows spreading fire at more angles for wild firing. A game about huge boats. Press J to jump to the feed. Consider each and how it benefits you with how you intend to play. Please note that it’s John Doe so Expert Loader makes some sense. Advanced Firing Training +20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns. Better watch out. Keep it. As I have seen in the past. The traverse bulkheads were 457mm thick forward and 387mm thick aft. I wonder how well she could be made to work. This page was last modified on 26 October 2020, at 23:19. hope this doesn't sound stupid but iam farily new to the game. If you hate CVs with a passion, that build is fine. Comparing the Montana to the Massachusetts, they both have the same 4s reload, which is nice. kind of been playing very aggressive. With the beam restriction relaxed, the Montana-class design returned to a more conventional external belt inclined at 19 degrees; the increased beam meant that the loss of waterplane area from external belt inclination was no longer a stability concern as it was for the South Dakota and Iowa classes. India Bravo Terrathree-10% to the cost of the ship's post-battle repair. Her HE rounds are also decent, but characteristically weaker than Japanese and British HE but stronger than the high explosive found on German battleships. AA 2: Swap this for Artillery Plotting Room Mod 1. They're going to know where you are all game anyway, believe me. Juliet Charlie-100% to the risk of magazine detonation. Improved Engine Boost +10% Aircraft engine boost time. Concealment Expert -10% to the detection radius of all ships and aircraft. 9.1m range and focus fire should be good carrier defence if combined with a good spotting cc or dd. +0.7 deg/sec to traverse speed of guns with a caliber above 139mm. In conjunction with the Montana-class, the Navy also planned to add a third set of locks to the Panama Canal that would be 140 ft (43 m) wide to enable ship designs with greater beam; these locks would have been armored and would normally be reserved for use by Navy warships. After the cv rework I will probably change the Monty back to aft and bft. There's never any reason to use anything BUT this on ANY ship. 8 minutes ago, HashtagYoloSwagChamp said: 52 minutes ago, HashtagYoloSwagChamp said: On 1/2/2020 at 5:19 PM, HallaSnackbar said. Let's do some math. She also has an extremely powerful anti-aircraft suite and is more than capable of protecting herself from lower-tiered aircraft carriers, but will likely require the assistance of teammates to fend off a determined strike by a Tier X flattop. It is advisable to equip Spotting Aircraft () rather than Catapult Fighter () as it adds more range. Last GaspCompletely restores the engine boost for the last attack flight of the carrier's planes. IFHE is more valuable to the Massachusetts since it faces lower armor targets, whereas the Montana (along with the Republique) gets little value out of it due to facing higher armor targets where having IFHE doesn't cross many thresholds. I would think inertia fuse would be good to get all of that side damage though. Not to use it puts this very powerful special ability to waste. High Alert -10% to reload time of Damage Control Party consumable. Basilisk+75% XP earned for the battle.+30% credits earned for the battle. Question. Any suggestions on better than this, for a 19 point captain? Damage Control Party I&II already give infinite charges. If not you can afford to quickly change between HE and AP for versatility and god knows what. I'm assuming Adrenaline rush sadly does not effect AA?! It's no Kurfurst, Alsace, or Massachusetts, but it does work somewhat. Agree I have seen more t7 cv lately. For randoms it is great with all the he spammers out there. The enemy is alerted that a bearing has been taken. There are certainly different viable builds but I recently switched to one with BoS over SI. As for your ship modules: MB 1: Swap this for Aux Arm Mod 1. Inertia Fuse for HE Shells +25% to the armor penetration of HE shells.-50% to base chance of fire caused by HE shells. Air Supremacy -5% aircraft restoration time. :). I already know I am a priority target so why waste a point on that. Tempting to do the 10% boost to relaod, but the reload at high tiers is around 2.3 or something already super low. First things first, here are a few suggestions: Go easy on level 4 skills. I have been pleasantly surprised how few fires I get and how little damage they do. Comparing the Montana to the Massachusetts, they both have the same 4s reload, which is nice. Catapult Fighter uses 270 seconds or (210 seconds). This is just my generic Montana build that I use for everything, as it does almost everything well. There are 1200 seconds in a full length battle. Priority TargetSituational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. The Montana-class would have been the largest, best-protected, and most heavily armed U.S. battleships ever, rivaling the Empire of Japan's immense Yamato-class battleships. The main belt was 409mm thick cemented armor, with a separate lower belt 183-216mm thick mounted on one of the torpedo bulkheads. BOS instead of Expert Loader plus High Alert because I’d rather the fires did 15% less damage if left untended. BoS, BFT, and Vigilance (even with slow turning BBs) are all more important. DC1: Perfect. The AA focus is nice, but as you mentioned, the lack of carriers makes a full AA build less than ideal. The captain will gain ranks as he gets more skill points. Steering Gears 1: Even with steering OR propulsion, you'll probably never spare yourself a single encounter with a "wall of skill." Light cruisers eat up 8 points with ihfe and ce. You can go out in a blaze of glory lighting up the map like a pheonix along with being lit up like a pheonix. Basics of Survivability -15% to time of repair, fire extinguishing, and recovery from flooding. Hotel Yankee-20% to damage received when ramming the enemy.+50% to damage dealt when ramming the enemy. Though it is well armored. By This would have been the US Navy's first class of true post-treaty battleships, designed entirely free from treaty restrictions from the beginning. Type 1, 2, or 5 camouflage can be equipped for Credits ; Types 1 or 5 are recommended at a minimum to reduce the detection range. The final design had steering gears and shafts behind the citadel protected by a separate compartment and armor tubes, rather than an extension of the armored citadel as on previous classes of US fast battleships and as depicted in game. When combined with Plotting Room 1, this gives American BB's better than cruiser dispersion at extreme long range. © 2011–2020 No boost to continuous damage in a reinforced sector. Whereas the preceding South Dakota-class and Iowa-class were only designed to be protected from the regular 2,240 lb 16" Mark 5 shells, the Montana-class armor scheme was designed to provide substantial protection zones against the newer and much more powerful 2,700 lb Mark 8 Superheavy Shells. The video doesnt show the captains build... where do you get it? Keep it. I'm pretty responsible with my DCP, so this has worked out pretty well for me so far. I'm misunderstanding it but I find it to be highly valuable. 8\ That would help solve the AA problem on ships in games. Overall, it feels like an Iowa with an extra gun but harder matchmaking. I'm surprised to not see Priority Target. You can ALWAYS use extra range from those main battery guns, especially in the early to mid game. Longest citadel among Tier X battleships, with height just at the waterline. I too would tend to lean fire prevention, but am hoping Ace or someone will chime in with the thinking on AFT. They are, however, more accurate than Großer Kurfürst’s main battery at range while having a slower turret traverse (45 seconds versus Kurfürst’s 40 seconds). Victor Lima+1% chance of causing a fire for bombs and shells with a caliber above 160mm.+0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.+4% chance of flooding (against your ship).


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